![]() ![]() ![]() This way, there can be a better balance of what enters the crafting economy.Īnother solution could be that Kanai’s cube recipes would be adjusted to use way less Reusable Parts than Veiled Crystals and Arcane Duest, but I think the other solution is way more elegant and allows for more control over the crafting materials entering the economy.īreaking down non-magical items would result in way more reusable parts than breaking down a rare item results in Veiled Crystals. So breaking down a Rare Item would result in Veiled Crystals, Arcane Dust and Reusable Parts. But you don’t want to flood the early game player in Reusable Parts, so here’s my suggestion:īreaking down an item of higher rarity should also result in crafting parts of the lower grades. One solution could be that breaking down non-magical items would result in way more reusable parts than breaking down a rare item results in Veiled Crystals. Which feels like a flaw in Diablo III’s crafting economy. The frequency non-magical items drop is way lower than the droprate of rares which results in tons of Veiled Crystals and a bit less of Arcane Dust and very few Reusable Parts. I seriously doubt that this is an intended part of what the experience of Diablo III should be. Reusable Parts are supposed to be the least rare crafting items, but I find myself going for reusable part runs because they’re the ones I ran out of.
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